Instead, Ares, the God of War, gives him some special powers and then sends him merrily on his way. Unlike David Jaffe’s God of War that released earlier this year, the main character, a Spartan warrior orphaned after birth and dubbed ‘the Spartan’, barely interacts with the gods of Greece. It surprised me by overcoming a few sharp flaws to become an overall decent, but not quite great product. I was expecting it to fall flat on its face. And it was splicing Ancient Greek culture with mythology, deviating from any non-fictional path of adventure. It was a manly brawler, which was far from CA’s area of expertise. Multiplatform games usually suck, with developers trying to add in unique features between all three versions while the overall product wasn’t all that great, thanks to the difficulties in assigning actions to three different controllers and maximizing performance for each individual console. It was multiplatform between all three systems. As such, it cast doubt in my mind when I learned that those crazy Brits were planning a console-bound manly brawler rendition of Ancient Greece. Multiplatform games usually suck, with."Ĭreative Assembly is a company somewhat well-known solely for their Total War series of historic RTS games on the PC arguably some of the better RTS’ around, the Total War games rank only under Starcraft and Europa Universalis II in the hearts of many. "Creative Assembly is a company somewhat well-known solely for their Total War series of historic RTS games on the PC arguably some of the better RTS’ around, the Total War games rank only under Starcraft and Europa Universalis II in the hearts of many.
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